Edit product


Blendit - Blender 2.83+ Add-on

Full dynamic one-click solution for material blending of objects

in Blender 2.83+ (2.90, 2.91, 2.92, 2.93)

Main features:

  • Easily create material blend of selected objects with active
  • Non-destructive operations: create, apply, remove material blends
  • Option of executing the operations for all blends of source object
  • Real time dynamic blends works in viewport, Eevee and Cycles
  • Option automatic create material from blended objects
  • Option to Blend Normals of objects
  • Easily tweak individual blend of object
  • Easy tweaking of all blends of source object
  • Preserve texture scale from source object with mapping options:

     1. World space: Geometry node - Position output

     2. Object space: Texture Coordinate node - Object output

     3. UV v1: Texture Coordinate node - UV output + Blendit Transfer UV

     4. UV v2: UV Map node + Blendit Transfer UV

Note that for the version 1.3 there are many limitations, restrictions and some bugs.

I plan to figure out most of it in new versions.


  • Only one blend per object supported
  • Two source objects can't be blended together
  • The add-on only works with the first material slot
  • You shouldn't rename Blend materials for proper functionality
  • You shouldn't remove original materials for proper functionality
  • You shouldn't rename Blendit modifiers for proper functionality
  • The quality of the blend depends on mesh density
  • Only an UV map with Active Render can be transferred
  • Multi-user material doesn't support different blend source objects
  • Auto Smooth turns on when Blend Normals is used
  • You must use UV mapping and Transfer UV to blend Normal maps
  • Used simple inaccurate blending of normal maps
  • Automatic connected Displacement and Volume outputs aren't supported
  • Limited support for input nodes depending on the source object
  • Mappings inside node groups are not affected
  • Blender 2.90+ bug, crash when switching to UV Edit of source object
  • Blender 2.90+ bug, crash when switching to Edit Mode of source object


Blendit v1.1

  • Implemented full support of Frame Nodes
  • Fixed issue with Reroute Node and full support of these nodes
  • Fixed issues caused by incompatibility with other add-ons affect material nodes

Blendit v1.2

  • Automatic linking of unconnected node mapping input
  • Basic warning if unsupported mapping is used
  • Basic warning if unsupported nodes are used
  • Fixed blended material doesn't work in Cycles
  • Fixed transfer of active UV Map instead of UV Map with Active Render

Blendit v1.3

  • Full support of material nodes (ColorRamp, RGB Curve, Vector Curves)
  • Small performance improvement through better modifiers settings
  • Auto Smooth option added to Settings (recommended to turn-off in Cycles)
  • Added switches for Simple and Advanced blend modes
  • Advanced mode - added option to tweak the minimum blend distance
  • Advanced mode - added option to tweak the gradient of the material blend
  • Advanced mode - added option to tweak the blend of normals
  • Fixed issue and added warning if objects have no materials
  • Fixed Transfer UV doesn't have ideal mapping when Blend Normals disabled
  • Fixed Auto smooth did not return when blend was removed
  • Fixed UV Map node could have non-existent UVs assigned
  • Fixed applied blend shows sliders without influence

Planned features for next versions:

  • Show/hide blend switcher
  • Tweak multiple normal blends of objects at once
  • Option to create a unique material per object
  • Option stack and handle multiple blends on objects
  • Operations for individual blends in the stack
  • Supported blend according to height maps
  • Accurate blending of normal maps
  • Option to use template materials
  • Option to deform geometry at the intersection
  • Supported blend with multiple material slots
  • Support for different blend sources for multi-user material
  • Supported automatically connected Displacement output
  • Supported automatically connected Volume output
  • Supported transfer of multiple UV
  • And more...

You can give me feedback on the add-on and send me the message by purchasing a specific version.

For my supporters I offer these extra bonuses:

  • Tier 2: First access to updates
  • Tier 3: First access to updates, Prioritizing issues
  • Tier 4: First access to updates, Prioritizing issues, Wishlist
  • Tier 5: First access to updates, Prioritizing issues, Wishlist, Support
  • Tier 6: All bonuses, Highest priority

Forum / Twitter / YouTube


Blendit - Blender 2.83+ Add-on

Enter your info to complete your purchase of Tier 1


···· ···· ···· 4242
Test card



Use a different card?


pp paypal

or pay with

We do not keep any of your sensitive credit card information on file with us unless you ask us to after this purchase is complete.

or pay with

You'll be charged US$6.

Your purchase was successful!

We charged your card and sent you a receipt


    Good news! Since you already have a Gumroad account, it's also been added to your library.

    Powered by Gumroad