Blendit - Blender 2.83+ Add-on

€7+
€7+
Remesher
88 ratings

Full dynamic one-click solution for material blending of objects

in Blender 2.83+ (2.83.0 - 3.2.0)


Main features:

  • Easily create material blend of selected objects with active
  • Non-destructive operations: create, apply, remove material blends
  • Option of executing the operations for all blends of source object
  • Real time dynamic blends works in viewport, Eevee and Cycles
  • Option automatic create material from blended objects
  • Option to Blend Normals of objects
  • Easily tweak individual blend of object
  • Easy tweaking of all blends of source object
  • Blend styles: Height maps blending, Noise and Custom texture masking
  • Preserve texture scale from source object with mapping options:

     1. World space: Geometry node - Position output

     2. Object space: Texture Coordinate node - Object output

     3. UV v1: Texture Coordinate node - UV output + Blendit Transfer UV

     4. UV v2: UV Map node + Blendit Transfer UV


Note that for the version 1.5 there are many limitations and restrictions.

I plan to figure out most of it in new versions.


Limitations:

  • Only one blend per object supported
  • Two source objects can't be blended together
  • The add-on only works with the first material slot
  • You shouldn't rename Blend materials for proper functionality
  • You shouldn't remove original materials for proper functionality
  • You shouldn't rename Blendit modifiers for proper functionality
  • The quality of the blend depends on mesh density and topology
  • Only an UV map with Active Render can be transferred
  • Multi-user material doesn't support different blend source objects
  • Auto Smooth turns on when Blend Normals is used
  • You must use UV mapping and Transfer UV to blend Normal maps
  • Used simple inaccurate blending of normal maps
  • Automatic connected Displacement and Volume outputs aren't supported
  • Limited support for input nodes depending on the source object
  • Blender 2.90.x bug, crash when switching to UV Edit of source object
  • Blender 2.90.x bug, crash when switching to Edit Mode of source object
  • Mappings inside node groups are not affected
  • Using AutoSmooth with Blend Normals in Cycles may cause terminator artifacts
  • Smooth linear blending gradients of solid colors are difficult to set
  • The use of subsurface scattering in the source material may show seam for Cycles


Changelog:

Blendit v1.1

  • Implemented full support of Frame Nodes
  • Fixed issue with Reroute Node and full support of these nodes
  • Fixed issues caused by incompatibility with other add-ons affect material nodes

Blendit v1.2

  • Automatic linking of unconnected node mapping input
  • Basic warning if unsupported mapping is used
  • Basic warning if unsupported nodes are used
  • Fixed blended material doesn't work in Cycles
  • Fixed transfer of active UV Map instead of UV Map with Active Render

Blendit v1.3

  • Full support of material nodes (ColorRamp, RGB Curve, Vector Curves)
  • Small performance improvement through better modifiers settings
  • Auto Smooth option added to Settings (recommended to turn-off in Cycles)
  • Added switches for Simple and Advanced blend modes
  • Advanced mode - added option to tweak the minimum blend distance
  • Advanced mode - added option to tweak the gradient of the material blend
  • Advanced mode - added option to tweak the blend of normals
  • Fixed issue and added warning if objects have no materials
  • Fixed Transfer UV doesn't have ideal mapping when Blend Normals disabled
  • Fixed Auto smooth did not return when blend was removed
  • Fixed UV Map node could have non-existent UVs assigned
  • Fixed applied blend shows sliders without influence

Blendit v1.4

  • Added Blend Styles: Noise dithering, Height map blending, Custom map dithering
  • Added Preview Modes for blends: By gradient and By gradient with thresholds
  • Added Show / Hide blend switcher
  • Added UV Mapping Scale option for non transferred UV mapping
  • Blendit modifiers have closed details by default
  • When blend is created or Blend Style is changed, source init values are used
  • Added warning icon for enabled Blend Normals setting when it should be disabled
  • The add-on no longer disappear when an unsupported object is selected
  • Renamed Distance to Max Distance for consistency
  • Improved UI states of enabled / disabled buttons
  • Fixed wrong behavior when material linked to object / data was used
  • Fixed and improved parenting inside Frame nodes, broken in v1.3
  • Fixed wrong mapping when non-image texture nodes use default mapping
  • Fixed issue when materials have multiple output nodes or wrong output setup
  • Fixed not appearing of Material Warning in specific case
  • Fixed availability of the Individual Scale parameter for non blended objects
  • Fixed issue with removing blends on objects Excluded from View Layer

Blendit v1.5

  • Added missing support for Float Curve shader node
  • Fixed API compatibility issue for Blender 3.2.0


Planned features for next versions:

  • Tweak multiple normal blends of objects at once
  • Option to create a unique material per object
  • Option stack and handle multiple blends on objects
  • Operations for individual blends in the stack
  • Accurate blending of normal maps
  • Option to use template materials
  • Option to deform geometry at the intersection
  • Supported blend with multiple material slots
  • Support for different blend sources for multi-user material
  • Supported automatically connected Displacement output
  • Supported automatically connected Volume output
  • Supported transfer of multiple UV
  • The next stage of performance improvement
  • New Blending Engines (Pro version only)
  • And more...


You can give me feedback on the add-on and send me the message by purchasing a specific version.

For my supporters I offer these extra bonuses:


Forum / Twitter / YouTube

Ratings

4.6
(88 ratings)
5 stars
85%
4 stars
6%
3 stars
1%
2 stars
3%
1 star
5%
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Blendit - Blender 2.83+ Add-on

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